top of page

C++ Memory Manager

Engine: None              Language: C++             Work: Student
05230e_792fcb1ea1f140d89df7e41ddcd72bcf~

Created for a skill challenge in the University. The manager receives a continuous area in the heap memory and then allocates and deallocates the memory in it. After some research on first-fit, best fit, and bucket allocators and their implementations, I decided to implement a simple linear first-fit allocator, as it is the simplest and fastest option, and in games, practically all memory allocation (and deallocation) occurs during the initialization (and shutdown) phase.

GitHub-Mark-64px_edited.png
GitHub-Mark-64px_edited.png

CLICK ME TO SEE RELEVANT CODE

BILL
FRAGKAS

ioannina graduation 2014

© 2023 by  Designs by Thomas Rider. Proudly created with Wix.com

bottom of page