top of page
DEDICATED TO MAKING THE BEST GAMES POSSIBLE
C++ Event System
Engine: None Language: C++ Work: Student

Created for a skill challenge during University, this system allows objects to communicate with each other by sending data between them, either immediate (to be processed in the next frame), or delayed (to be processed after some time passed), which was not part of the challenge, but I liked the feature and wanted to add the functionality since it was easy, and I was within the time allocated for the challenge.
bottom of page